#include "Tower.h"

Tower::Tower(float d, float s, float aoe, UINT c, int texture, int hit)
{
	TextureId = texture;
	Cost = c;
	Damage = d;
	AtackSpeed = s;
	AoERange = aoe;
	TextureId = texture;
	HitBoxH = 32.0f;
	HitBoxW = 32.0f;
	scaleX = 0.5f;
	scaleY = 0.5f;
	HitTextureId = hit;
}